
iOS Game · On the App Store
CyloStack
A 2.5D neon stacking game for iOS, and a case study in hardware-backed API security.
Behind the build
Time a sliding disc and stack it; miss the centre and the overhang is sliced away. Two coupled difficulty dials produce 25 distinct modes, each keeping its own personal best, with a global leaderboard that weights every setting by how hard it genuinely plays.
A released game where gameplay, configuration, and server trust had to work together.
My role
- ↳ Product concept & game loop
- ↳ iOS / SpriteKit implementation
- ↳ App Attest + Worker boundary
- ↳ App Store release

